CityDrop is a geography guessing game played on a world map. Each round names a place — a city, a country or a landmark — and you drop a pin where you think it is. The closer you get, the more points you score. It is a small, independent game, made by one student, and it is free to play in any browser.
The game exists because most people carry a surprisingly good mental map and almost never get to test it. You might know that Ulaanbaatar is in Mongolia, that Recife is on Brazil's north-east coast, or that Angkor Wat is in Cambodia — and there is no easy way to find out how well you really know those things until you have to put a pin on a map and commit. CityDrop is that test, and it is designed to be quick enough to play in the gaps of a day.
Three decisions shape how CityDrop plays. First, the map is the whole game: there is no multiple choice, no list of options and nothing to click through — you either know roughly where something is or you do not, and the game scores the difference. Second, points fade gradually with distance instead of dropping to zero, so knowing the right region is worth something real. Third, the reveal screen is as important as the question: after every round you see the true location, your distance and your accuracy, which means a wrong answer still teaches you something.
Country mode takes that further by scoring borders rather than a single point. Clicking anywhere inside the right country is a perfect answer, and being just outside still scores well — because countries are large, and a game that punished a fifty-kilometre miss on a country the size of Brazil would be measuring luck rather than knowledge.
CityDrop is a game first, but it is a genuinely useful way to work on geography:
The Geography Guide is written to support exactly that, with practical articles on city-name patterns, map-reading clues, world regions, borders and landmarks.
Practice is the open-ended mode: unlimited games, any of the three categories, any difficulty, no timer. It is where most people spend their time, and where you can deliberately target the regions you find hardest.
Hardcore strips the map back to terrain only — no borders, no labels — and gives you ten seconds per round. It is a test of what you already know rather than a place to learn.
Multiplayer covers private games for two to four players using a share code, random 1v1 Quick Matches, and Challenge a Friend links that let someone play your exact five locations within 24 hours.
The Daily Challenge is one game a day, the same five locations for everybody. It exists to give the game a shared daily moment: because everyone plays the identical locations, the daily leaderboard is a fair comparison rather than a contest between different difficulty settings. The all-time XP leaderboard sits alongside it for the longer game — consistent play across every mode, rather than one good day.
Questions, bug reports and suggestions are genuinely welcome — the contact page goes straight to the person who builds the game, and the FAQ covers the common questions first.